StarCraft improved on its predecessor Warcraft II, which showcased two very equivalent playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-acknowledged 1996 SSI launch War Wind. The unit kinds available to Each individual race define its racial id. The Protoss can discipline effective 무에타이 and costly warriors and machinery, though the Zerg depend on sheer quantities and velocity to overwhelm their opponents.
The versus method also consists of the "Archon" choice, exactly where the matches are ostensibly 1v1 but multiple human participant Manage what is usually controlled by a single human being.